Ένας πολύ αναλυτικός οδηγός για όλα τα βήματα με τη σειρά στο παιχνίδι
Warhammer 40k steps.
1. Pick Warlord
a. Done at army selection…not pre-game
2. Determine Mission
3. Determine Deployment Type
4. Roll For Table Sides
5. Place Fortifications
a. Player who won d6 table side roll places 1st
6. Place Terrain (if applicable)
7. Place Objectives
a. Player who won d6 table side roll places 1st Objective
b. No objectives within 6” of any table edge
c. No objectives in or on impassable terrain, buildings, or fortifications
8. Roll for Warlord Traits
9. Roll for Psyker Powers
10. Roll For Night Fight (d6 roll of 4+)
11. Roll for Choice of 1st Turn and 1st Deployment
12. Player Deploys
13. Second Player Deploys
14. Roll for Infiltrators (if both players have infiltrators)
15. Deploy Infiltrators
16. Roll for scout moves (if both players have scouts)
17. Make Scout Moves
18. Turn over hidden objectives in “The Scouring” mission.
19. Roll for Seize the Initiative
20. Start of Movement Phase Rolls
a. (i.e. Blessing, Maledictions, Orders)
21. At START of Turn 2 Roll for Reserves
a. Happens before start of movement phase rolls (i.e. Blessing, maledictions, orders)
b. Arrive on d6 roll of 3+ on turn 2 and 3
c. Arrive automatically turn 4
d. Cannot assault /use any abilities/special powers required to be on table at start of turn.
e. Roll for all units, then can choose which to deploy in any order
f. After deploying all reserve units begin normal movement phase (see #20)
22. Roll for Night Fight Turn 5 if not activated pre-game
a. d6 roll of 4+ it is in effect rest of game
b. otherwise roll each turn till game end
23. End of Turn 5 roll for game end
a. ends on d6 roll of 1 or 2
24. End of Turn 6 roll for game end
a. ends on d6 roll 3 or less
25. Game Ends automatically on Turn 7