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 Release schedule rumors

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Ragnar

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Ιαν 06, 2015 4:27 pm

Thanquol and Boneripper 650pts
M6 WS4 BS3 S6 T5 W8 I5 A5 Ld7 Monster (Special Character)

Magic: Level 4
Equpiment: Warpfire projectors, or Warpfire braziers
Large Target, Terror, Unbreakable, Blessing of the Horned Rat (4+ ward)

Warpstone Addiction: immune from suffering wounds from warpstone powers
Warpfire Projector: Boneripper may fire at two different targets each time resolved one at a time

Magic Items
Staff of the Horned Rat: +1 to casting rolls
Warp Amulet: 5+ each turn to regain 1 lost wound
Warpstone Tokens: D6+2 warpstone tokens

Warpfire Braziers
Combat, S+1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound), Warpstone Weapon(magical)

Warpfire Projectors
S5 Flaming Attacks, Multiple wounds(d3), Move of fire, Quick to fire, Warpstone weapon(magical), Wildly off-target(hits friendlies within 12" on a misfire)
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Ιαν 06, 2015 4:28 pm

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Δευ Ιαν 12, 2015 7:00 pm

via Steve the Warboss


-5th and last Book in March
-Title is Endtimes: Archaon
-More Chaos content, focus on Khorne

-Archaon on Dragon / van Horstmann / Galrauch Box
-Bloodthirster / two Characters Box
-New Khornate Unit

-Archaon is a Lvl 4 Caster
-New Tzeentch Lore
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Παρ Ιαν 16, 2015 9:38 pm

BOLLS

END TIMES Thanquol Spoilers


I did see the book and had some chance to give it a look, so I'll try to write as much as I remember at the moment more details tomorrow:

RULES:

- 3 (i think) different formations in the new book
1 - army of Kharaz-a-Karak with specific units one must take special rules and restrictions (as in 40k)
2 - Lizardmen army with the blessing +1 WS for all skinks (it's a lame one)
3 - Skaven Army

- Warlord trait as in 40k... or something similar (I can't rememebr if it's only campaign related or general rule)


LORE:

PLACES:

Empire:
Graf Boris Todbringer leaves Middenheim in the hands of Valten and Gregor Mertak and goes after Khazrak who he blames for all the bad things happening in his lands. He finds his nemesis but falls into a trap, although he challanges Khazrak, kills him, but at the end he is torn apart by Khazrak's herd
Middenheim is under siege by a combined force of Archaon and Thanquol. Basically the Verminlords decide that Skaven are not strong enought to resist the Lord of the End Times, so Verminking sends Thanquol to speak with Archaon and make a deal. Archaon accepts and uses the skaven as a distraction and to poison the city of Middenheim. Eventually it turns out that Teclis is alive, hinding underground while performing a spell to steal the flame of Ulrik that is protecting the city against the invaders (the reason is not mantioned but it's for a greater good). Because of that the flame of Ulrik dies and people panic all around, so without protection deamons and skaven storm the city and the big fight starts... Archaon fights Valten but he gets kille by Verminlord Deciever's shurken, Gregor Mertak banishes Kayros from the mortla world but cannot resist Archaon.

Lustria:
The skaven use Morrslieb to bombard the Lizardem but thanks to the effort of the Slann mages, some of them survive, although ALL of the SLann mages are slain in the process and are basically as Lord Kroak... This guy awakens and beats death, retuns to life just to save certain areas of Lustria by creating magical orbs that lift those lands and set them into the void" (YES WELCOME BUBBLEHAMMER, POKEHAMMER, WARHAMMERBALL ). After that Kroak dies again, and the prophet of SOtek dies too... Tet'o EKo is alive, as Krok Gar (i believe). Clan pestilens is seriously comprimised...

Kharaz-a-Karak:
the battle between skaven, dwarfs and gobbos start at the EIght Peaks, with Queek falling into Skarsnik's trap, althought the Skaven arre much stronger, and Gobbla gets killed so SKasnik loses all of his will to fight... Belegar gets killed by Queek and his head is taken away. At a certain point a Verminlord takes the head to Skarsnik as a token of peace, and he gives him also a warpstone bomb to take to Zhufbar, but Skarsnik think it's a much better idea to detonate the Eight Peaks so he'll be rememebered as the true last king of the mountain and he takes his waaagh and leaves forever those lands for a new unnamed destination.
After that Ikit Claw and QUeek lay siege to Kharaz-a-Kharak, the skaven have the biggest army in the history of the Old World, they even manage to brake the gate, but at that very the skaven army gets charged by the Bugman's rangers and Ungrim's slayers... Thay kill so many skaven that the army starts to panic, so Thorgrim has the chance to get close to Queek, and so he orders his bearers to put him on the ground and challanges the Skaven Warlord... Queek accepts makes some crazy ninja moves, yet Throgrim is much more stonger than him, so he manages to catch the skaven chief and after saying some epic words breakes his neck.... The clan Mors gets buchered Ikit Claw gets killed (but it's not true), and the dwarrfs win one of the biggest vistories in their history. Clan mors is destroyed... So at the end, Ungrim leaves to go help the EMpire with an army of ONLY slayers, Bugman speaks to Throgrim, and then goes away, and Throgrim gets back to the fortress of Kharaz-a-Karak, goes to think in a secret chamber, but he gets surprised by Snitch who kills him, draws some runes in order to summon the Deceiver, in order to open the gates and let the smaller clans (underground) strorm the fortress (at least that's the plan but the story stops before the invasion)



GENERAL:
Chaos moves south, yet from the west dragon roars are herd in the empire while from the East the Ogre Kingdoms are about to arrive... Nagash moves north although he is slowed down by greenskins and dwarfs (in separate moments)



CHARACTERS:

Empire:
- Graf Boris Todbringr killed by beastmen
- Gregor Mertak killed after banishing Kaiyros
- Valten killed by a shuriken from the Deceiver

Skaven:
- Queek killed by Throgrim
- Ikit Claw killed/wounded
- Thanquol allied with Archaon

Chaos:
- Khazrak killed ina duel
- Kaiyros bannished by Gregor

Dwarfs:
- Thorgrim killed by SNitch
- Belegar killed
- Ungrim Avatar of fire

Elves:
- Teclis is alave and he stole the flame of Ulrik

Lizardmen:
- Mazdamundi dead
- Lord Kroak dead
- Prpehet of Sotek dead.


I think that's it for the moment... Some things might be slightly wrong since I read it really quickly in order to get as many infos as I could... I tried to be as precise as possible yet, I cannot guarantee that evrything is 100% true, but almost!

(regarding Lizardmen "floating structures")
...Those are not spaceships: Chunks of Morrslieb fall upon Lustria (not meteors and yes Itza is destroyed) so forest burns and lizzies die... yet the Slann mages create a sort of force fields in order to deflect those warpstones falling from the skies, however all of them die. Mazdamundi is the last one. However their spirits are stil alive pretty much as Lord Kroak. Kroak sees things are going pretty bad, so he manages somehow to cheat death and creates "magical orbs" taht lift and preserve pieces of Lustria i the "void" (these are the exact same words GW used in the book NOT WARP but VOID, so I thought about the bubble rumors)... In this war between skaven and lizards, even the clan Pestilens is pretty weakened and Lord Nurglithc himself is wounded by Kroq Gar

(regarding Valten)
...He is dueling against Archaon... at a certain point Verminlord Deceiver throws a shuriken at him and hits him in the neck...

One funny thing is that for some reason GW seems to have a passion for cutting the heads off: Throgrim, Belegar, Valten Only headshots Razz
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Δευ Ιαν 19, 2015 8:24 am

Ragnar έγραψε:
...

One funny thing is that for some reason GW seems to have a passion for cutting the heads off: Throgrim, Belegar, Valten Only headshots Razz

Έτσι ώστε να μη γυρίσουν πίσω στη ζωή, όπως πχ ο Teclis... Laughing
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Ragnar

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τετ Ιαν 21, 2015 4:30 pm

Archaon is indeed book five of the End Times, and will be new models coming too.

It will be released sometime in March. Book one has an artist's rendering of Archaon weilding the Kingslayer on the cover and Book two's cover is a very nice picture of the current model of Archaon.

The book concentrates on the forces of Khorne, however Orcs and Goblins finally make their appearance in End Times and Grimgor is featured heavily in this book (with rules).

All eight of the Incarnates are revealed, including some BIG surprises on a Shakespearean level.

I talked about the blood thirster recently, but there are more units coming too. Khorne will also be getting Skullreapers, and Wrathmongers.

The Skullreapers look like the Khador Doomreavers with tall doublehanded halbreds, and the Wrathmongers resemble miniature humoid versions of the Lord of Skulls, but with leather armour.




The Plastic Bloodthirster is real.

Kit makes three models a normal bloodthirster with whip and Axe of Khorne, one wielding a monstrous two-handed axe, third has a doubleheaded axe and super long chain flail. The wings are really big - the model is almost as big as Nagash, and is extra tall. It is sculpted on top of a flickering flame. There are three different heads with different types of horns and helmets. Large armoured hooves, thigh straps, regular upper body strapps and gladiator kindof armour. Super muscular, like a super ripped world's strongest man mixed with a Khorne daemon.

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Ιαν 22, 2015 5:00 pm

BOLLS


Eight Mortal Champions are destined to fight the Chaos Powers as demi-gods – Today the list is revealed.




Where we left off…

In the aftermath of End Times Khaine, we at last can see the great plan and final battle starting to take shape.

The great Chaos Vortex over Ulthuan has been splintered, and it’s 8 winds scattered. Teclis admitted that his great plan was started by Nagash who himself took the wind of Death and poured it into himself, making him effectively an immortal demi-god. The great plan of Teclis was to take the 7 other winds and put them into 7 mortal vessels, creating 8 champions of the mortal world who can stand on an equal footing and throw back the Ruinous Powers once and for all.

The Fate of the Winds
Here is how things have gone down up to End Times: Khaine:

Lore of Fire (Aqshy) – Escaped the great Vortex and “flew into the clouds” out of Teclis’ grasp.

Lore of Beasts (Ghur) - Escaped the great Vortex and “flew eastward” out of Teclis’ grasp.

Lore of Metal (Chamon) - Escaped the great Vortex and “flew into the clouds” out of Teclis’ grasp.

Lore of Light (Hysh) - The last wind to escape the Great Vortex as it collapsed, and drawn into Teclis staff. Teclis was last seen holding his dead brother as the waves swept over them both claiming Ulthuan forever. No one thinks Teclis is really dead…

Lore of Life (Ghyran) – Alarielle Incarnate of Life, wind harnessed and bound to her by Teclis.

Lore of Heavens (Azyr) – Escaped the great Vortex and “grounded itself somewhere in the Empire of Man” out of Teclis’ grasp. Teclis sensed a “familiar yet alien” presence at work in the wind and was “filled with wonder”. This wind is assumed to be grounded in the resurrected Karl Franz Exalted.

Lore of Shadow (Ulgu) – Malekith the Eternity King, wind harnessed and bound to him by Teclis

Lore of Death (Shyish) - The first wind to be claimed by Nagash, bound to himself.

So here’s the big question:

Who Are the Remaining Incarnates?

It’s not so simple. Captain Citadel has been Talking End Times: Archaon and brings us this list of the Incarnates facing down Chaos:

+++SERIOUS SPOILERS+++




+++You’ve Been Warned!+++

The ones we know:

Malekith – Incarnate of Shadow
Alarielle - Incarnate of Life
Karl Franz – Incarnate of Heavens
Nagash – Incarnate of Death

And the new ones:

Grimgor - Incarnate of Beasts
Balthasar Gelt – Incarnate of Metal
Caradryan – Incarnate of Fire

and last but NOT least

Tyrion – Incarnate of Light

Which raises even more questions, as End Times: Thanquol has a different Incarnate appearing for Fire. Perhaps an Incarnate can be killed and the winds moves (or can be directed) to another. To me, Tyrion isn’t the shocker (I can just see Teclis ahem-elbowing Nagash to get him to raise his brother) so much as Teclis NOT being an Incarnate. He had a wind in his staff. Teclis’ original plan in End Times:Khaine was to make all the Incarnates Elves, and Captain Citadel’s list has 4 of them as Elves. Maybe Teclis is playing kingmaker and giving them out and moving them around in some grand design.


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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Ιαν 22, 2015 5:32 pm

warseer


Massive amounts (truckloads of salt---plane loads) but I thought I'd post it because of the level of detail involved, plus with formations and forces being a part of Thanquol.


via an anonymous source on Faeit 212 bear that in mind!

Here is a little more about Endtimes Archaon that I have seen. This is not complete, and I wish I had a better look at these. sorry. This is as much as I can get.

Sigvald has some great battle and is featured in the background.

The Legion of Flame
Vritch the Curseling
The Azure Princes
The Fireborne
The Crowfane Horde
Sons of the StormDark
Crusher

Fiends and Betrayers
Be'Lakor
Hellebron
Drycha and Coeddil
The Carnival of Silence
The Cult of the Blood Queen
The Wildkin

The Blood Hunt
3 Named Greater Daemons- BloodThirsters I mentioned earlier
The Huntsguards
The Hounds
The Barbadax

The Berserker Onslaught
Archaon
Character I Cant recall
Valkia the Bloody
The Skullrage
The Goremongers

Defenders of the Dead and Buried
Vlad Von Carstein
Mannfred Von Carstein
Lothor Harkon
Captain Drekla
The Drakenhof Templars
The Nosantra, Mannfreds Lieutenants

The Stolen and the Rotten
Isabella the Accursed
The Nameless
Festerheart
The Legion of Soulblight
Pusregnant the Glorious -not spelled right
The Dominated Dead

The Host of Life
Alarielle incarnate of life
Durthu
The Everguard
The Ashenhawks
The Sisters of the Eternal Grove
Neastra and Arahan
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Παρ Ιαν 23, 2015 6:55 pm

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Ιαν 29, 2015 4:41 pm

Holy shit!!

From Bolls

END TIMES Thanquol: Tally of Destruction



With each new End Times book comes a new swathe of destruction cut across the Fantasy world. End Times Thanquol does not disappoint!


Famous and well known characters bite the dust and entire lands crumble into the annals of history and Thanquol was no exception. It may start off slow, but the body count really starts climbing near the end of the book.

Karak Kadrin
The Slayer Keep meets a rather unpleasant end in Thanquol. Its section in the story is fairly small, but no less impactfull. Besieged by Clan Skyre, Ikit Claw arrives to take over the Skaven forces. Wanting to claim victory before any of the other clans he speeds up their plans. Not expecting the Dwarfs to leave their mountain he begins to construct deadly new siege engines close to the gates. Not one to let a challenge go unanswered, Ungrim Ironfist, the slayer king, leads a sortie out to meet the Skaven lines. Realizing he has little time left now to complete his plans, Ikit Claw alters them and has a trio of Hell Pit Abominations surgically altered to contain massive globes of an especially potent brew of poison gas. As the beasts start striding towards the keep, two of their number are brought low by Dwarf cannon fire, melting into poisonous blobs as the globes inside them rupture. The third reaches the gates and manages to tear an opening large enough for it’s mutated mass to squeeze through before the combined firepower can bring it down. This is the last thing the Dwarfs should have done though as the Abomination erupted into a massive mushroom cloud of poison inside the keep ending the story of Karak Kadrin for good.



Belegar Ironhammer
Belegar, the king of Karak Eight Peaks, had the unenviable task of of trying to hold onto the Dwarf’s meager foothold against the Skaven and Night Goblins. They started off strong, denying Queek Headtaker and his horde any ground as they burrowed up from the deep, blockading gates and stairs with regiments of Ironbreakers and Firedrakes. However strong in will and arms the Dwarfs were, there was no way they could hold the Skaven horde indefinitely. With each eventual defeat they were forced to pull back further into their realm. Deciding to try and draw Queek into an open battle they initially met with success, punishing the Skaven and surprising them with their Ogre allies. The tide finally turned when Skarsnik and his Night Goblins appeared from freshly dug tunnels and Golgfag and his Maneaters turned on their Dwarf allies. Belegar and his forces were barely able to retreat intact, suffering horrible losses. Their fate was sealed several months later when with less then 200 Dwarfs remaining they faced Queek and the Skaven in a final stand. When Belegar and the Headtaker finally met in combat the Dwarf king put up a fierce fight, grievously wounding the Skaven warlord. In the end Queek lived up to his name though, taking the Dwarf’s head as his own.



Nuln

Nuln is arguably the second most powerful city in the Empire and the largest manufacturer of cannons and gunpowder. This city was targeted early on by the Skaven but due to incompetence and infighting amongst the ratmen nothing came of it until Thanquol stole power for himself. With a new and improved Boneripper and the backing of the Verminlord Skreech Verminking, he was able to quickly bring the remaining warlords into line. With newly found determination and single mindedness the Skaven launched their all out assault on the city. The foundry district was the first to fall, literally. Using devices created by Clan Skyre they blew out the ground beneath the district, collapsing it into the Skaven tunnels below. This was their ultimate objective all along, to steal as much black powder as they can and a working steam engine for Clan Skyre’s plan back in Skavenblight. With their primary objective secured the ratmen overran the city, bringing it to ruin. The men of the Empire put up a spirited defense and were almost victorious, but in the end they couldn’t compete against the massed ranks of the Skaven backed by a Verminlord. Nuln was lost, firmly in Skaven paws.



Lord Mazdamundi
Mazdamundi is the greatest and most powerful of the Slann besides Lord Kroak. Like all of the Slann he was knocked into unconsciousness when he halted the Skaven’s attempt to drag the Warp Moon closer to the planet. He also sat out most of the remaining campaign against the Skaven, trying to scry the strands of fate to determine what was about to happen. He could sense something horrible was approaching but despite his best efforts something was blocking his senses. As the Skaven drew closer to Hexoatl, the last remaining untainted temple city, Mazdamundi decided to lead the Lizardmen against them personally. Knowing he isn’t the greatest general he also summoned Kroq-Gar to his side, opening a mystic portal to bring him forth. When the Lizardmen finally met the ratmen in battle many miles from the city Mazdamundi suddenly was able to percieve the future clearly. Knowing he had little time he opened up a portal to the lost city of Itza and took half of his army with him. With Kroq-Gar’s help they began to batter a path towards the entrance to the pyramid at the center of the city. Seeing that they would not reach it in time he opened yet another portal and transported himself alone to the entrance. Once inside he quickly made his way to the uppermost chamber. He had foreseen the Skaven’s plan to shatter the Warp Moon with their infernal cannon, and now it had come to fruition. The Skaven had finally succeeded, the tainted moon cracking apart under the onslaught of warpstone fueled technology. As chunks of it the size of continents began to fall towards the planet, Mazdamundi knew he had one chance to save the world. He sent out a message to all remaining Slann, calling for the great Exodus to begin immediately. Bending all of his will and power towards the task he began to batter each chunk of moon with his magical might, breaking them into smaller and smaller chunks. Despite his best efforts, he was unable to destroy all of the largest chunks, and now his power was spent. Wanting to feel the wind upon his skin one last time before the world ended he started to make his way towards the outside pinnacle of the temple, but drained of all energy, collapsed dead on the stairs.



Lustria and the Southlands
Despite Mazdamundi’s best efforts he was unable to stop the onslaught of warpstone meteors that were now raining down upon the world. All of the high skink priests and the majority of the Slann had already begun there Exodus from the world. Temple pyramids began to uproot themselves from the ground, revealing their true form as space ships left behind by the Old Ones. Only the most important boarded, such as the Slann, priests and a select few including Kroq-Gar. The rest of the Lizardmen race was left behind to face their doom as the Slann returned to the stars. All was not lost though, for there was one more who could save them. Lord Kroak sat atop the temple-pyramid in Itza, feeling his protege perish beneath him on the stairs. He knew he could not stop the meteors from falling, but he could contain the damage. As they crashed into the jungles and oceans, setting off firestorms and boiling away the oceans, Lord Kroak becalmed the massive forces unleashed. He dissipated what energy he could and contained the rest to the realms of the Lizardmen. As one final gift he protected chunks of the realm within force bubbles, uprooting them from the planet and lifting them above the destructive forces tearing apart Lustria and the Southlands. The realms of the lizards now sat beneath the waves, destroyed by the Skaven’s master plan.



Lord Kroak
After saving the world from the destruction of the Warp Moon the venerable Lord Kroak was consumed by the fires raging across Itza. His last might spent saving the few chunks of jungle and land within his force bubbles.



Altdorf
The capital of the Empire survived the onslaught of the Glottkin, only to fall a short while later. Valten and his army came upon the city as it was besieged by a horde of Skaven. Breaking through the horde, Valten fought his way to the gates to relieve the Emperor and the survivors. Once inside it was decided that the city was un-holdable. A battle plan was quickly formed to allow the many civillians still inside the city a chance to escape. Valten and the Supreme Patriarch Gregor Martek lead a diversionary attack out of the northern gates, distracting the Skaven, while the Emperor and Ludwig Schwarzhelm lead the remaining forces and population of Altdorf out of the southern gates. Their plan a success the Emperor made for one of the last remaining bastions in the Empire, Averhiem. Cut off and constantly harried Valten had to abandon his plan to regroup with the Emperor and instead headed north towards Middenheim. With the city abandoned it was left to the vile Skaven to squat in and despoil.



Khazrak One Eye
Khazrak One Eye was mortal enemies with Boris Todbring, the elector count of Middenheim. Once Valten arrived at the city of the White Wolf, Todbringer saw it as his chance to give responsibility of the city to the Herald of Sigmar and set off after the beastman. Blinded by vengeance he was led right into the trap set for him in the deeps of the forest. Chasing a herd of Ungor through the trees, the elector count led his hunting party right into an ambush. As his men were torn apart around him Todbringer faced off against Khazrak one on one. Finally able to take vengeance on the slight he felt for the loss of his eye years ago, the beastman proved to not be his equal and in the end Khazrak was speared through his remaining eye with the runefang.



Boris Todbringer
Triumphant though he may have been, the elector count of Middenheim did not have long to relish his victory. Surrounded and alone he was swiftly torn apart by the remaining Beastmen. An ignoble end for one of the Empire’s greatest heroes.



Malagor the Dark Omen
Malagor was the chosen of Chaos amongst the Beastmen, enacting their will to try and stop the return of Nagash. Although he was unable to halt the necromancer’s resurrection, the Chaos gods still had plans for him. Once Archaon began his assault on the final defenders of Middenheim Malagor was at the forefront. Flying amongst the defenders he wreaked havoc, casting spells to tear the humans apart. As he flitted through the air he was speared by an ice encrusted magical amber spear cast by Gregor Martak. Falling to the ground grasping at the wound, the Dark Omen finally met his end at the hands of the newly empowered Supreme Patriarch.



Valten
As Archaon personally led the assault again the last defenders of Middenheim Valten knew he had one chance to eek out a victory. He knew there was no way they could defeat the massive horde arrayed before them, but if he could crush the head and slay Archaon then maybe he could give the rest of the Empire a fighting chance. For the majority of the battle he was kept away from the Everchosen by the press of bodies, having to crush his way through the warriors and marauders. Eventually he made it to the Three Eyed King himself. Confident that Sigmar would see him through he launched into the combat. He was able to hold his own for awhile, even denting Archaon’s shield and crushing some of his steed Darghor’s ribs. Despite his best efforts though, Valten was no match for the Chaos gods’ chosen. Slashing his chest open, Archaon pushed Valten to the ground. As he prepared the deathblow, victory was stolen out from beneath the Everchosen as a Verminlord Deceiver materialized behind the two. Gregor Martak tried to warn Valten of the danger but it came too late as a spinning blade sliced through the Herald of Sigmars neck, lifting his head form his shoulders. Who knows if Valten would have fared any better if the combat against Archaon had been allowed to continue, but ultimately his life was stolen by the servant of the Great Horned Rat, much to Archaon’s rage and annoyance.



Gregor Martak
The Supreme Patriarch was imbued with the remainder of Ulric’s power at the start of the battle. Having both the might of a god and the Lore of Beasts he was able to kill Malagor and force Kairos Fateweaver to flee the battle or die at his hands. He was to late to save Valten from the Verminlord and Archaon but he was determined to seek vengeance for his death. Hurling himself at the Lord of the End Times he unleashed all of his magical might. Nothing seemed to affect him though and he was being soundly beaten. With one last spell Gregor unleashed all of the remaining power of Ulric that still resided within him. A gigantic blizzard of icy crows engulfed Archaon, tearing his cloak to tatters and blocking him from sight. Once the spell dissipated though, Archaon was left unharmed. Casually he stabbed the Supreme Patriarch through the chest and then to add humiliation swiftly decapitated him. His flayed skin now adorns Archaon’s throne.



Ulric
The god of winter himself had his essence stolen before the start of the battle by none other then Teclis, the master manipulator of the whole End Times. With his strength fading he bound himself to Gregor Martak to defend his city one last time against Archaon. Despite his power helping the men of the Empire quite a bit, in the end when Gregor died so did Ulric. One less god to stand in the way of Nagash…




Middenheim
With their champion dead, the remaining men of the Empire scattered into small pockets of defense which were easily overcome. Now that no one stood to defy them, the hordes of Chaos ran rampant through the streets, making the city their own. Claiming the former temple of Ulric as his own, Archaon set up his throne of skulls within, Valten’s skull claiming a place of particular importance. Here the Lord of the End Times sat and waited. In no rush he plotted his further destruction of the Old World, setting his minions off to begin the assault on Averheim and the Emperor.



Queek Headtaker
The renowned Queek Headtaker of Clan Mors had finally conquered Karak Eight Peaks, killing all of the Dwarfs and striking a bargain with the Night Goblins for them to leave. With that Dwarf stronghold now firmly in Skaven paws he was re-assigned to help Ikit Claw with the siege of Karaz-a-Karak, the Dwarf capital. It had been declared that whoever claims the head of Thorgrim Grudgebearer will be granted the vacant seat on the Council of Thirteen. Surprisingly when Queek arrived, expecting to have to engage in a lengthy siege of the fortress, hold he was instead met with the sight of the Dwarf army pouring out of the gates to confront the Skaven head on. He held his personal guard back long enough to allow the Dwarfs to over commit in their rage, hacking through the Skaven horde until they were cut off and surrounded. Seeing his chance he led his Stormvermin against the Dwarf king and his bodyguard. As he started to battle the elite hammerers he heard the sounds of panic as reinforcements led by Josef Bugman and Ungrim Ironfist attacked the rear of the ratmen army. Knowing that time wasn’t on his side he made a final gamble, challenging Thorgrim to a duel. Trusting in his warpick, Dwarf Gouger, to penetrate the king’s defenses he was instead met with defeat. Thorgrim cleaved the weapon in two with his runic ax before swatting Queek’s other sword away with his gauntlet. Grabbing the Skaven warlord by the throat in his iron shod gauntlet, the king lifted him off the ground, slowly strangling the life from him before ending it with a final snap of the neck. Tossing the corpse to the ground Thorgrim spat on it and ground it beneath his boot before they began the business of routing the rest of the Skaven horde. Karaz-a-Karak was safe, the Skaven defeated and the Dwarf’s victorious. For now.



Thorgrim Grudgebearer
During the battle the Dwarf king had been imbued with a mysterious power that made his Throne, armor and weapons glow with power. At battle’s end this power had left him as quickly as it had arrived. Exhausted he made his way to the King’s Balcony alone at the top of the mountain to survey his realm. As he gazed over the mountains a dark shape detached itself from the rock above him, falling swiftly upon the king. Deathmaster Snitch plunged his three envenomed blades into Thorgrim’s chest, ending the Dwarf king’s reign. With the door into the mountain still open the master assassin began scratching arcane runes into the stone work to void the Dwarf protections worked into them. Soon an army of Clan Eshin Skaven led by a Verminlord would be able to skitterleap into the Dwarf hold. Soon, but not yet…

The Warhammer world now sits upon the very cusp of ruin. Archaon’s horde marches south with their new allies, the Skaven. Can any stand in his way? Perhaps only death itself holds the key…



Death Rises. Empires Rot. Gods Perish. Kingdoms Fall.

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Shieldwolf

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Ιαν 29, 2015 5:27 pm

Things got even more interesting...
Cool
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Σαβ Ιαν 31, 2015 2:54 pm

Τι στο καλο ειναι αυτο....
Ειναι επισημο της GW

http://www.vermintide.com/
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τετ Φεβ 04, 2015 4:11 pm

Παρε κοσμο φημες παρε παρε!!!!



warseer

I heard from TOTALLY legit sources that i didn't just pull out of my ass, that these are all the deaths in end times archaon, in no particular order:

Schwarzhelm- Killed by skarbrand in single combat
Be'lakor- consumed by nagash after he interrupts the ritual to turn nagash into a god. Be'lakor wanted to become the only chaos god, but failed and is eaten by Naggy
Khalida- Destroyed by Arkhan after she strikes down Nererata
Aekold helbrass- Slain by prince apophas
Apophas- was enslaved by nagash and serves as his personal assassin, utterly destroyed when he tries to assassinate archaon
Hellebron- slain by valkia
Valkia- Defeated by karl franz, who utterly destroys her soul, angering khorne
Grimgor- Slain by Archaon, but not before slaughtering most of his personal guard
Abhorash- Duels Archaons new bloodthirster bodyguards, kills 5 of them before being ripped apart and burned by Archaons magic
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Φεβ 05, 2015 12:32 pm

R.I.P. Abhorash

Ο Θεός να αναπαύσει την ψυχούλα σου... Sad
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Φεβ 05, 2015 12:37 pm

Πώς σκοτώνεις τον Abhorash και 5 Bloodthirsters;

Βάζεις στην μέση ένα κουβά αίμα...
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Φεβ 05, 2015 6:38 pm

σωστος
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Κυρ Φεβ 08, 2015 6:53 pm

New Bloodthirster Revealed

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Δευ Φεβ 09, 2015 8:20 am

The rider is a 15 year-old model and still the best among these... Razz
and hey, what's with the smoke? Laughing
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Δευ Φεβ 09, 2015 3:10 pm

αν παρατηρησετε μπροστα πρεπει να ειναι καινουριο unit
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Δευ Φεβ 09, 2015 4:20 pm

Μόνο μπροστά... και οι άλλοι οι κοκκινόδερμοι δίπλα του καινούρια πράγματα φαίνονται
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Φεβ 10, 2015 2:46 pm

Tyrion&Allariele
tyrion Avatar of Light!



gathering of forces



τον τσιμπισα χαλαρα!!






via an anonymos source on Faeit 212
The guys with the red skin in those pictures are Wrathmongers that you had reported before.
There is one skullreaper in the bottom left hand corner, and the Blood Thirster is the Reaver of the Bloody Path and costs 500pts to field.

Skullreapers- twohanded weapons and chaos armour- come in at 40pts, and a can take a champion for 10pts. Eye of the Gods and Marke of Khorne are its special rules. Their weapons grant +1strength are magical attacks and gain the extra attack special rule. They have a 5+ unit size

Wrathmonger -wrath flails and chaos armour- Is 55pts each and can also take a champion. Eye of the Gods and Marks of Khorne come on both models and champion upgrades are going to cost 10pts each. The flails give +1 strength in the first round of close combat and had other rules I dont remember. Unit size of 5+


Έχει επεξεργασθεί από τον/την Ragnar στις Τρι Φεβ 10, 2015 3:05 pm, 1 φορά
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Φεβ 10, 2015 2:57 pm

Eχω παρει φωτια λεμε!!

naftka
It seems some information is leaking about the forces found in the Endtimes: Archaon. This continues the information leaks that we have had on the next Endtimes book. So bookmark these, because from the looks of it, you will want to re-read these after you read Thanquol this weekend.

Please remember that these are rumors. This continues the information that was sent in. Here are some links to previous rumors on the Endtimes Archaon.
http://natfka.blogspot.gr/2015/01/endtimes-archaon.html
http://natfka.blogspot.gr/2015/01/endtimes-archaon-new-models.html
http://natfka.blogspot.gr/2015/01/the-council-of-incarnates-tyrion.html

via an anonymous source on Faeit 212
Here is a little more about Endtimes Archaon that I have seen. This is not complete, and I wish I had a better look at these. sorry. This is as much as I can get.

Sigvald has some great battle and is featured in the background.

The Legion of Flame
Vritch the Curseling
The Azure Princes
The Fireborne
The Crowfane Horde
Sons of the StormDark
Crusher

Fiends and Betrayers
Be'Lakor
Hellebron
Drycha and Coeddil
The Carnival of Silence
The Cult of the Blood Queen
The Wildkin

The Blood Hunt
3 Named Greater Daemons- BloodThirsters I mentioned earlier
The Huntskards
The Hounds
The Barbadax

The Berserker Onslaught
Archaon
Character I Cant recall
Valkia the Bloody
The Skullrage
The Goremongers

Defenders of the Dead and Buried
Vlad Von Carstein
Mannfred Von Carstein
Lothor Harkon
Captain Drekla
The Drakenhof Templars
The Nosantra, Mannfreds Lieutenants

The Stolen and the Rotten
Isabella the Accursed
The Nameless
Festerheart
The Legion of Soulblight
Pusregnant the Glorious -not spelled right
The Dominated Dead

The Host of Life
Alarielle incarnate of life
Durthu
The Everguard
The Ashenhawks
The Sisters of the Eternal Grove
Neastra and Arahan
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Φεβ 10, 2015 3:12 pm

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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Πεμ Φεβ 12, 2015 4:21 pm

εχω νεα ,παρε παρε, καλα νεα, παρε παρε

https://www.facebook.com/groups/246804312067089/
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ΔημοσίευσηΘέμα: Απ: Release schedule rumors    Τρι Φεβ 17, 2015 6:32 pm

BOLLS
loh said:
List of current model kits that will be officially included in Warhammer 9th. He later posted that this list is accurate, but incomplete, meaning there may be additional kits that survive that are not listed, with the implication being that you should be OK to purchase and paint these kits (but not base).
Araloth
Cauldron of Blood/Bloodwrack Shrine
Eternal Guard/Wildwood Rangers
Sisters of the Thorn/Wildriders of Kurnous
Witch Elves of Khaine/Sisters of Slaughter
Treeman
Savage Orcs
Night Goblins
Night Goblin Fanatics
Stonehorn/Thundertusk
Mournfang Cavalry
Thanquol and Boneripper
Vermin Lord
Warlord
Grey Seer
Screaming Bell/Plague Furnace
Stormvermin
Stormfiends
Doomwheel
Hellpit Abomination
Nagash
Coven Throne/Mortis Engine
Terrorgheist/Zombie Dragon
Mortarchs
Morghasts
Glottkin
Maggoth Lords
Gutrot Spume
Blightkings
Gorereapers
Wrathmongers
Chaos Spawn
Chaos Warshrine
Chaos Daemons
Ghorgon/Cygor
Grimm Burlockson
Josef Bugman
Runesmith
Ironbreakers/Irondrakes
Gyrocopter
7 Champions and an army of light.

No more Lizardmen, but still playable.
No more Gnoblars/Skinks. They become Goblins.
No more Beastmen.

Elves become more Eldary, units take on aspects of their gods.

There are some units like the Blood Knights that I expected to survive into 9th, but the events of the books have made me doubt this is going to happen anymore. They were due to be updated. Plus it fits with the new merging unit policy, not sure that's happening anymore though. Something similar happened to the Bone Giant, that being said I heard the Bone Giant was getting a redesign and a release some point in the future.

The game will become more Fantasy like, less cannons and warmachines. More magical. It's not just the "Humans" that get empowered by the gods all factions will experience this.
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